I am in a situation where I do a build, make a few tweeks then perform a media driven capture. Worked great the first time but now I want to add a few additional tweeks to that captured image. When I depoy it again, make changes then try to capture again I run into the IMAGE_STATE_UNDEPLOYABLE issue in the log.
Anyone have a workaround or am I going to have to work with the initial captured image everytime?
tconners